Unit 4: Vector Algebra and its Applications

Table of Contents

Scalar and Vector Triple Products

This unit combines the dot and cross products to define products involving three vectors.

Scalar Triple Product (STP)

The STP combines three vectors (a, b, c) to produce a **scalar** result.

Definition: [a b c] = a · (b × c)

Geometric Interpretation:
The magnitude of the STP, |a · (b × c)|, represents the volume of the parallelepiped whose adjacent edges are the vectors a, b, and c.

Calculation (Determinant Form):
If a = a₁i + a₂j + a₃k, b = b₁i + b₂j + b₃k, c = c₁i + c₂j + c₃k, then:

[a b c] =
a₁ a₂ a₃
b₁ b₂ b₃
c₁ c₂ c₃

Properties of STP:

Vector Triple Product (VTP)

The VTP combines three vectors (a, b, c) to produce a **vector** result.

Definition: a × (b × c)

Geometric Interpretation:
The vector (b × c) is perpendicular to the plane containing b and c.
The vector a × (b × c) is perpendicular to (b × c), which means it must lie back in the plane of b and c.

The "BAC-CAB" Rule:
This identity is used to expand the VTP. It is a must-memorize formula.

a × (b × c) = b(a · c) - c(a · b)

Note: The terms in brackets, (a · c) and (a · b), are scalars. The result is a linear combination of vectors b and c.

Properties of VTP:

Vector Equations of Lines, Planes, and Spheres

We use a **position vector** r = xi + yj + zk to represent a general point P(x, y, z) in space.

Vector Equation of a Line

A line is defined by a point and a direction.

Vector Equation of a Plane

A plane is defined by a point and a normal (perpendicular) vector.

Vector Equation of a Sphere

A sphere is defined by its center and radius.

Related Problems

This section involves using the above definitions to solve problems.

Example: Find the intersection of a line and a plane.

Line: r = a + t*b
Plane: r · n = d

Solution: The intersection point r must satisfy both equations. Substitute the line equation into the plane equation:

  1. (a + t*b) · n = d
  2. Distribute: a · n + t(b · n) = d
  3. Solve for the parameter t:
    t(b · n) = d - a · n
    t = (d - a · n) / (b · n)
  4. Substitute this value of t back into the line equation r = a + t*b to find the position vector of the intersection point.

Note: If b · n = 0, the vector b (line) and n (normal) are perpendicular. This means the line is parallel to the plane and will not intersect (unless d - a · n = 0 as well, in which case the line lies *in* the plane).

Unit 4: Exam Quick Tips